Showing posts with label Biped. Show all posts
Showing posts with label Biped. Show all posts

Monday, September 26, 2011

Biped

Over the weekend Nick helped me understand more about 3Ds Max.
As I mentioned earlier, as an animator for the DND he uses Max daily!

He showed me how to use the biped, a feature he often works with.



The biped is a human skeleton that you can rig a humanoid model to and animate. It makes the rigging process easier as you don't have my make your own skeleton and worry about making sure it moves properly- its already created to do so!
I especially like the biped because this feature does not exist in Autodesk Maya (as far as I know). It make things simple!

Either for my first tutorial or my second, I will work with the biped and show many of the neat things it can do!