Over the weekend Nick helped me understand more about 3Ds Max.
As I mentioned earlier, as an animator for the DND he uses Max daily!
He showed me how to use the biped, a feature he often works with.
The biped is a human skeleton that you can rig a humanoid model to and animate. It makes the rigging process easier as you don't have my make your own skeleton and worry about making sure it moves properly- its already created to do so!
I especially like the biped because this feature does not exist in Autodesk Maya (as far as I know). It make things simple!
Either for my first tutorial or my second, I will work with the biped and show many of the neat things it can do!
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